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📘 SKILL CHANGES 📖

🌍 ALL

  • Boosters Duration 200s -> 300s

  • Roll of Dice Duration/Cooldown 180s

  • Flash Jump/Teleport
    Excluding classes with FJ/Tele


EXPLORERS


⚔️ HERO

  • Intrepid Slash 3 -> 4 Targets

  • Enrage 180s -> 300s

  • Panic/Coma Retain up to 3 Combo Orbs

  • Combo Attack + Shout
    Shouting 3+ enemies grants 2 Combo Orbs 8s Interval


⚔️ PALADIN

  • Combat Orders 180s -> 300s

  • Heavens Hammer 40s -> 30s

  • Charged Blow/Blast + Elemental Charge
    Active Element recovers 1% MaxHP 3% MaxHP if target is weak to element

  • Guardian + Heavens Hammer
    Successful Guardian block reduces Heavens Hammer Cooldown -2s | 3s Interval


⚔️ DARK KNIGHT

  • Berserk Damage Bonus 60% -> 70%

  • Aura Of The Beholder 500 -> 1,000 HP

  • Beholder + Berserk + Dragon Wisdom
    Active Beholder + Berserk triggers Dragon Wisdom recovery. Recover up to 3% MaxHP per attack.

  • Dragon Roar + Beholder + Aura of Beholder
    While Beholder active, Roaring 4+ enemies triggers Aura of Beholder recovery up to 1,000 HP 8s Interval

Edited
#2

sans font rounded font

mono font

pixel font

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